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Two Dreadnought Walkers. |
Another Thursday, another progress update. So in preparation for an introductory game of 40k for the sneaky anon who comments on this blog, I decided to assemble the two dreadnoughts that will partake in the small patrol level game between the Orks and the Space Wolves.
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Invictor Tactical Warsuit. |
So beginning with the Space Wolves dreadnought, the Invictor Tactical Warsuit is a new variant of walker manned by the new generation Space Marines, the Adeptus Primaris. They aren't as heavy duty or as well equipped as the regular first founding dreadnoughts, but seem to be piloted by able bodied marines, instead of crippled marines interred into what amounts to a walking life support death dealing machine.
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The marine comes out. |
I'm not sure if I will keep the model in this state of mobility, but for the ability to paint it, I will be holding off on gluing everything down and keep it static in nature. The arms come off for ease of painting too. Its also quite fiddly and I fear that it would break off if not secured properly with glue.
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He doesn't want to go back in. |
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Extended arm. |
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Where's he aiming? |
It was quite a large kit to put together, and fairly complex to put together. Some pieces aren't even supposed to be glued together, for ease of orientating the model, like the pistons between his legs, which I glued before realising what I had done. I ended up fashioning some bearing looking pieces to attach to the underside of the legs, by using some sprue drilled out on one side and cut to size. Overall quite a nice kit to put together and looks great once all together.
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I give up! |
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Those are exhausts, not jetpacks. |
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The bodge worked a treat! |
But of course the Orks weren't going to be left hanging, they need a dreadnought of their own! In comes the mighty Deff Dread. Essentially a Mekboy and a Mad Doc come together in a collaborative effort to make one of these clanking murder machines on legs. First, the Mad Doc ends up with a "patient" who's too far gone on the operating table to make a full recovery, and needs a few limbs and/or organs replaced to be fit for duty. So the Mad Doc pays the Mekboys a visit and tries to find "replacement parts".
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Deff Dreadwith four Klaws. |
Sometimes the Mad Doc finds what he needs, be it a mechanical leg or arm, iron lungs, cranium plates, cybernetic parts or even vehicle parts. But sometimes, a Mad Doc finds himself a Mekboy who's eager to help, simply needing a "volunteer" to help him in his quest to make the more killy thing possible. And so a Deff Dread is born.
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Kill Klaws and Saws. |
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Looks like a W16 engine on the back. |
The kit is more straight forward than the warsuit, and it comes with a lot more options to build it. It has a variety of weapons to build it out with, and I decided to go with a close combat set up for this Deff Dread. I thought quite a bit on how I'd like to run it in game, and decided that the dread would want to be in close quarters more often than not.
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Exhausts coming up. |
I did have to drill out some of the exhausts on the model, and there were quite a few mold lines on it. Luckily, if I did miss some, the Orks aren't known for being refined and don't look after their gear like Space Marines do. I'm looking forward to the first game these two will have, and to see how they fare on the table.
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Who will win? |
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Ghazghkull will win! |
Until next time!
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