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Ragnar inspiring his brothers to fight. |
It was a lazy Sunday afternoon and Richard and I agreed to play some Warhammer 40000, with our freshly painted Orky terrain. Richard decided he would take command of Ragnar and his Space Wolf Infiltrators, while I led the Ork band against him.
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The deployment. |
The Space Wolves consisted of Ragnar Blackmane himself, along with two five man Space Wolf Infiltrator squads, each with Infiltrator Comms. A rather small force but hopefully Ragnar himself can make up for the lack of bodies on the battlefield.
The Ork warband consisted of a Warboss with attack squig, which was the only unpainted model on the battlefield, a five Ork squad of Nobs one Power Claw, one Big Choppa and one Kombi-Rocket. The rest had Slugga and Choppas to play with. They were going to ride into the battle on the back of a truck, which sported a Big Shoota.
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Da Nobs getting into their truck. |
A Ork Boyz squad of ten is the final piece to complete the Ork warband. They come with a Rokkit Launcher and other than two of the boyz which had Shootas, the rest are equipped with Sluggas and Choppas. They decided to hide out behind a building since the Nobs kicked them out of the truck and sped off in it.
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Da Boyz being sneaky gits. |
First turn goes to the Space Wolves, and they get a little cautious, with one team of Infiltrators taking defensive positions and Ragnar taking a side route to get closer to the Ork Boyz. The Space Wolves don't do any shooting, opting to get in better position by advancing, or staying hidden behind a building.
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Get to da watch towar!!! |
The Nobs took things more casually in the back of their truck, having the luxury of being driven around. While the Warboss, in all black and running around on foot, was not afraid of no 'umie, and decided to just step out and close the distance a little.
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Ere we go! Ere we go! |
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Da Boss isn't afraid of nuffin. |
The Orks opened up first in this battle, and they shot their crude weapons of war in their glee for bloodshed, as any sane ork would do. The Warboss show his Rokkit Launcher and predictably missed, even the boss hasn't got a steady hand when it comes to shooting. The Big Shoota on the Truck had better luck with one hit, but it glanced of the shoulder pad of the Space Wolves. The Nobs themselves with their Sluggas managed two hits and wounding twice, but the combined protection armour and cover was too much to hurt the defenders.
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Orks ready to fire their guns. |
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Ragnar charges towards the tower. |
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He's hoping for some cover. |
The squad that was hiding behind the building decide to spring out from behind it and lay waste to the Truck from it's side. The final member of the squad holding the building decided to move into the gate to have a shot as well. They opened up with their Marksman Bolt Rifles, and scored three penetrating hits, which automatically wound. After more wounding rolls, the Truck end up suffering two wounds after all is said and done.
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Surprise Ork Scum! |
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One wound, followed by one failed save. |
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Ragnar literally lit up! |
The Warboss then opened up on the Infiltrators and managed two wounding hits, which were saved following a Command Points re-roll to save them both. Following this, the Truck also opened up on the same unit, and in their eagerness, they forgot to aim.
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A command re-roll is in order. |
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We'z sorry boss! |
The Warboss decided that his claw would be a much better tool for killing, and so decided to charge in. The Infiltrators spent another command point to shoot overwatch and managed a penetrating hit, the with the Ork Warboss navigating his way to the soldier in the gateway.
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Come here you git! |
The Nobs also decided to forgo shooting and just rush into the unit, piling into the small space to smack the Infiltrators as hard as they can. The Ork Boyz needed a pretty big charge and managed it to reach Ragnar inside the building. However, as they forced their way in, they suddenly felt somewhat vulnerable not being able to all fit in and surround the legendary leader.
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Get 'em boyz! |
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The Orks trying to squeeze in. |
The Warboss then began fighting, seeking revenge for the new scar he just received, with three hits from his claw arm and his trusty attack squig managing two of it own. With two wounding claw hits and a good hit from the attack squig, the marine stood no change of saving himself. With the marine under the gate dealt with, it was time to focus on the other four up on the wall.
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Its krumping time! |
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The marine fell swiftly. |
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Get down here you stinky 'umies! |
Now it was time for the Nobs to get stuck in, and the boss completely whiffed his attacks with his claw. The other Nobs managed better, with marines going down before their onslaught.
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Ork casualties. |
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Numbers thinned. |
It was time for the first Infiltrator squad to exact revenge on the Ork Warboss who dared to kill their brother. They proceeded to jump down, combat knives in hand and deliver justice to him. As it turned out, these four marines were going make this Warboss pay for what he did, give him three new scars and seriously wounding him.
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The wolf pack emerges. |
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A resounding amount of hits. |
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Followed by three wounds! |
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And three failed saves! |
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Now you're surrounded! |
Unfortunately the other squad managed to show nothing for their efforts, the Ork Nobs more than capable to defending against their attack. At the end of turn two, the Orks are where they want to be, in close quarters combat. It's time for turn three, and to see if the Space Wolves can do anything to stop the Orks from over-running them.
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The beginning of turn three. |
To begin with, the Space Wolves starting shooting point blank their pistols against their foes, and while managing quite a few hit, weren't really able to wound the tough Orks with their pistols. With that out of the way, it was then the Orks who had first choice on who fights first. A decision had to be made, Try and save the Warboss by trying to kill the marines surrounding him, or fight with the Ork Boyz to increase the chance of killing Ragnar. In the end, the Warboss fought first, in an effort to save his hide.
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Perfectly balanced. |
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Not a promising start, needing fours to hit. |
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But only needing twos to wound. |
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Needing sixes to save, two go down to the claw! |
With the Warboss cutting up two Infiltrators, it was time for Ragnar to begin his slaughter, with lots of attacks going in and cutting up five of the unlucky orks, this time the Wolf Lord lives up to his reputation.
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The Wolf Lord lets loose. |
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We'z not gonna be left out! |
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The boss isn't having a good day. |
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Forgot to flick the switch at his elbow to on. |
The other Nobs again got stuck in with the fighting, and managed to show some more results for their efforts. With one Infiltrator going down, it was time for the Warboss to see if he can survive. With one wound remaining, it was going to be difficult, but not impossible, however with two wounding hits, the Warboss was going to go down, failing one of his saves.
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The Nobs swinging and Infiltrators saving. |
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The infiltrators lose another. |
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Beginning of Ork turn four. |
The Ork Nobs, now free to assess the battlefield, noted their Warboss was down and with the Infiltrators hunkering above his body, thought that this needed fixing in the most brutal fashion possible. With a full out spring and lunge up the walls, it was the Nob Boss who dealt the killing blows yet again. This concludes the battle, over in four turns, and me and Richard getting a better grasp on the rules of the game.